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[IMPORTANT] Map Policy.
12.06.2014, 18:02 (This post was last modified: 08.07.2016 13:31 by Rainbow.)
Post: #1
Map Policy.

You must use format below in your map suggestion.
Don't post your map objects in the main forums. Send private message to Lol_Noob or Rainbow please.
If you have your map in MTA, you have to convert it to SA-MP format here http://convertffs.com

Warning: your map can be removed after it's got accepted.
Reasons:
1) Map is bugged(Players can get OOM or other bugs)
2) Map is too big or too small.
3) Players don't like it.


Some advises:
1) You can choose weather and time for your map. Just put into code below the next:
Code:
Weather=
Time=
2) You can use from 1 to 5 spawn position. It's going to be good if humans' and zombies' have the same number of spawns.
3) Don't create map too far from SA world. It's better if your map is situated over SA cities as there's bug if it's situated over water.
4) Your map can be without doors. (optional)
5) You can use up to 2 doors. (optional)
6) You can use camera in your map which shows when the round ends. It gives to your map some charisma. (optional)
7) HumanSpawnA or ZombieSpawnA means the facing angle of a player when spawns. (optional)(If it's used, it gives to map more pro looking and more comfortable game)



Quote:Map name:

[Checkpoint Data]
CPx=
CPy=
CPz=
CPSize=10.0(Default value) You can omit it.

[Camera Date](optional)
CameraX=
CameraY= //Position of Camera;
CameraZ=

ToX=
ToY= //Wher camera looks at.
ToZ=


[The First Gate Data](optional)
GateID= //The model to create.
GateX= //The X coordinate to create the closed door at.
GateY= //The Y coordinate to create the closed door at.
GateZ= //The Z coordinate to create the closed door at.
GateRotX= //The X rotation of the closed door.
GateRotY= //The Y rotation of the closed door.
GateRotZ= //The Z rotation of the closed door.

//The finished position of the door when this door is opened.
MoveGateX= //The X coordinate to create the opened door at.
MoveGateY= //The Y coordinate to create the opened door at.
MoveGateZ= //The Z coordinate to create the opened door at.

[The Second Gate Data](optional)
GateID2= //The model to create.
GateX2= //The X coordinate to create the closed door at.
GateY2= //The Y coordinate to create the closed door at.
GateZ2= //The Z coordinate to create the closed door at.
GateRotX2= //The X rotation of the closed door.
GateRotY2= //The Y rotation of the closed door.
GateRotZ2= //The Z rotation of the closed door.

//The finished position of the door when this door is opened.
MoveGateX2= //The X coordinate to create the opened door at.
MoveGateY2= //The Y coordinate to create the opened door at.
MoveGateZ2= //The Z coordinate to create the opened door at.



[Spawn Data]
HumanSpawnX=
HumanSpawnY=
HumanSpawnZ=
HumanSpawnA=

HumanSpawnX2= //optional
HumanSpawnY2=
HumanSpawnZ2=
HumanSpawnA2=

HumanSpawnX3= //optional
HumanSpawnY3=
HumanSpawnZ3=
HumanSpawnA3=

HumanSpawnX4= //optional
HumanSpawnY4=
HumanSpawnZ4=
HumanSpawnA4=

HumanSpawnX5= //optional
HumanSpawnY5=
HumanSpawnZ5=
HumanSpawnA5=


ZombieSpawnX=
ZombieSpawnY=
ZombieSpawnZ=
ZombieSpawnA=

ZombieSpawnX2= //optional
ZombieSpawnY2=
ZombieSpawnZ2=
ZombieSpawnA2=

ZombieSpawnX3= //optional
ZombieSpawnY3=
ZombieSpawnZ3=
ZombieSpawnA3=

ZombieSpawnX4= //optional
ZombieSpawnY4=
ZombieSpawnZ4=
ZombieSpawnA4=

ZombieSpawnX5= //optional
ZombieSpawnY5=
ZombieSpawnZ5=
ZombieSpawnA5=
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08.07.2016, 13:32
Post: #2
RE: Map Policy.
Updated.
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