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[DENIED] Human class.
13.08.2017, 13:45
Post: #11
RE: Human class.
Well, It doesn't genuinely change the fact that it's an Swat, It was only added with a Word Advanced.
Thanks to that Anti-Seeker getting removed. +1

PS : It's Immune, not Immunue


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13.08.2017, 14:27
Post: #12
RE: Human class.
(13.08.2017 13:45)Takuma Wrote:  Well, It doesn't genuinely change the fact that it's an Swat, It was only added with a Word Advanced.
Thanks to that Anti-Seeker getting removed. +1

PS : It's Immune, not Immunue

Immunue or immune it's the same lol
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14.08.2017, 09:50
Post: #13
RE: Human class.
(13.08.2017 02:40)No_Mercy Wrote:  Mp5 +10 damage with 500 shots and xp req increased to 1.7m
thats too much for this class lol

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14.08.2017, 13:32
Post: #14
RE: Human class.
(14.08.2017 09:50)idkyou Wrote:  
(13.08.2017 02:40)No_Mercy Wrote:  Mp5 +10 damage with 500 shots and xp req increased to 1.7m
thats too much for this class lol

Yes you are right.. maybe reducing it to 1.25m as a next class from the Adv Boxer #2

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15.08.2017, 17:38
Post: #15
RE: Human class.
SAMP does not allow you to track where the light grenade fells.
It is possible to track the coordinates of the shot, to a note.
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15.08.2017, 18:32
Post: #16
RE: Human class.
(15.08.2017 17:38)Rias Wrote:  SAMP does not allow you to track where the light grenade fells.
It is possible to track the coordinates of the shot, to a note.

I had an idea of changing the class's skill to (10+ damage on the mp5 + a deagle with adv immunity) maybe adding another skill is cool.. I was going to suggest this but since we have one open.. I will just suggest it here.

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15.08.2017, 20:28
Post: #17
RE: Human class.
(15.08.2017 18:32)No_Mercy Wrote:  
(15.08.2017 17:38)Rias Wrote:  SAMP does not allow you to track where the light grenade fells.
It is possible to track the coordinates of the shot, to a note.

I had an idea of changing the class's skill to (10+ damage on the mp5 + a deagle with adv immunity) maybe adding another skill is cool.. I was going to suggest this but since we have one open.. I will just suggest it here.

You can tell me all your suggestions about this class in PM so i can add them, thanks.
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17.08.2017, 16:33 (This post was last modified: 17.08.2017 16:35 by Death Note.)
Post: #18
RE: Human class.
Well, I made a Crutch System.
As a whole works, but there is a minuses.
1. The force of the throw does not work, maybe I'll finish it later.
2. A Flashbang can go in textures.


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17.08.2017, 17:45
Post: #19
RE: Human class.
(17.08.2017 16:33)Rias Wrote:  Well, I made a Crutch System.
As a whole works, but there is a minuses.
1. The force of the throw does not work, maybe I'll finish it later.
2. A Flashbang can go in textures.


Good work Rias, you're a scripter killer like Rainbow!
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04.10.2017, 17:52 (This post was last modified: 11.10.2017 12:32 by Rainbow.)
Post: #20
RE: Human class.
Currently denied.
Quote:1. The force of the throw does not work, maybe I'll finish it later.
2. A Flashbang can go in textures.
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